I’m sitting here wondering what a good trial version of a game should contain. What elements of a good trial inspire you to “convert”? Is it the generosity of the trial, i.e. the more of the game you get to evaluate the more confident you get about your decision to buy the full version? Perhaps it’s those pure essentials of the game that have to shine through, those core gameplay elements that really define the nature of the game and its unique aspects?

Maybe it’s not about the trial at all. Can pure hype possibly be better than a trial or would you prefer to be able to confirm the hype by playing a trial? Maybe you feel that gameplay videos are sufficient and then again maybe not.

You might wonder why the hell I even bother asking this question. There are two reasons. The first is simply that I will eventually have to produce one of these trials for our game. The second reason is that while I was trying different trials out on XBLA this morning I found myself perplexed by the fact that I couldn’t decide which approach worked for me. Specifically speaking about the different approaches found in recent XBLA titles Space Giraffe and Street Trace: NYC. In Space Giraffe you’re guided through the playable tutorial and when you complete that the trial ends. In Street Trace you get this massively generous trial that has singleplayer and multiplayer modes, all characters, all(?) upgrades, well the works basically. I should probably sleep on it, let the impressions sink in and then decide.

I figured you might have had some great trial experiences at some point in your gaming careers. Therefore I encourage you to share.